I tried a few 5 lap races with mixed XFG XRG and various setups, mustpit on, on SO6.
Quick AI is much better than pro for XRG, and quick XFG AI's still get overall better time than pros because they do not get damage.
XRG pro laptime 1:26.6 best
XRG quick laptime 1:27.4 best but still 20second better race time over 5 laps + pit. And without forced pits the XRG pros still have to go repair.
Apart from that good scaling from newbie to quick.
Please HeerBommel this is not a physics bug, you have to understand that you need new gear ratios especially if you drive with autoclutch (like I do), try to pull out of stop in 3nd gear IRL (that would be your current LFS 2nd gear more or less) @ 6000RPM and tell me how it smells
Enjoy this new patch, now you have a lot to test and more to learn!
Hi,
HeerBommel: The AI in patch 31 seem to determine a pitting startegy based on fuel consumption, as it is different for each car but not affected by setup.
However they are not (well, do not seem to) readjust the strategy when they have to pit for damage (and they do pit and repair whatever your choice is).
I just ran a 20 lap race with XFGs and XRGs full grid on SO6, various setups including 2 roadgoing XRGs.
These to had to pit for damage (5 pitstops) and finished the race with 45% fuel in tank...
However the XFGs with proper race sets finished with approx 5% in tank, 1 pitstop as specified (mustpit on).
The .knw is no longer AI based nor updated after a race, so I assume they do not learn any more. That is unfortunate for XRG AIs as they do not seem to cope well with the highspeed downhill braking (hit wall each lap ). Hard life ahead!
AIs keep tyres green and good when given a proper set, and take tyre temp in account is seems! Excellent!
Hi there,
I'm noob..ish as well and find that the "Volvolandia" server is welcoming for newbies who show interest and try hard, although I have no idea of the situation during your timeframe. It's often populated enough to have fun in Europena evenings, + currently running latest patch. Check it out!
And have fun.
As it is I think it can provide assistance for real beginners, preferable offline and when learning a track. Anything that can improve the learning curve (well not exactly, but the first part of it when you still struggle to get a clean lap... do you oldtimers remember this time with a tear of longing in your eyes?) is welcome as it brings more competitive racers to the servers. Good fun last night, BL1 TBO class with 30+ drivers!
2 questions though:
I did not test it, does the line adapt to the car driven (i.e. braking points)?
Is is updated when the AI / player hits a pb?
Wow I love this patch, it is a major upgrade! I will need a few weeks testing only to discover the changes here and there.
Happy to join in, if this club accepts mouse users (G25 in my next life, I hope...)
See you on track, you will spot my car easily: the one at the back, with a burning clutch and red hot tyres
Hi! At work now so testing the AI's on their own.
What I've found so far:
Racing line and overall performance improved a lot!
AIs can overtake (I witnessed a few daring (suicidal?) moves in the braking zones) but AIs do not seem to use slipstream at all (still braking in the straights...)
AIs respond to yellow flags pretty well / avoid collisions (except in pits...) AIs completely ignore blue flags
AIs pitting is around 70% good (the rest burn their clutch or fool around) Do AI pits always in the same box? I can not find a pattern but apparently their position in the race has no influence on the box. AI's repeat the same mistake lap after lap (example, XFG+XRG @ SO chicane clipping wall after downhill straight each lap of the race) - no auto update of "ideal" racing line?
AIs that take a spin are out of the race, they heat their clutch recovering and destroy it shortly after by ignoring the temp raise.
Overall impressive improvements! For short races without pitstops these new AIs can be serious competition.
Many thanks
Too much...
Enough to reach 1.33xx in the XFG and XRG and 1.24xx in the XRT (mouse...). And I'm not fast.
So probably around 2 years, not much free time due to job and family so I would guess 10-30'000km. Then I decided to sneak LFS license at home (my wife is not exactly in agreement with this kind of entertainment), if only to repay the devs for what they have provided us. I'm not very proud of the sneaking bit but now enjoy S2
What I found in S2 (and did not expect from demo) is a mature and tight knit community.
What I'm missing is wheel and pedals to go with it, but I know it would be pushing too far. I think I might get my hands on a wheel when S3 is out
No, the overall opinion is that throttle cut on upshift will no more be done for you / option removed. So you will have to lift, else gear will not engage.
Throttle blip done automatically would also go away, so you will have to do it yourself (blip the throttle when you downshift, there is an interesting thread in the beginners section).
If all this happens we are in for more fun, more work and more mistakes!
Last edited by Mille Sabords, .
Reason : spelling...
Hey thanks that's what I try to do.
No wheel at home (various reasons - work laptop to play, no desk, no time, anti-LFS wife, kids too young so my LFS time is during their sleep, flat too small, fear of terminal LFS addiction...)
I miss FFB a lot but still like to disable cut / blip / brake help, and hate the sound of flatshift. I'm for sure not a hardcore player but if LFS was easier I would never have purchased a license.
What I find extraordinary in the current LFS is the possibility for a wide range of people to find the good time they are looking for, from newbies using autogears and KB steer to hardcore G25 3 pedals forced view competing seriously. And I do not hink these extremes ever have to meet given the large number of unoccupied servers. Eventually newbies will appreciate the game and get rid of the helps. Please remember to keep the forum as welcoming as the game itself , it can only bring benefits.
Nope - translation lines were probably added by the devs so that they can sit back and enjoy reading how far we will speculate based on a few obtuse pieces of text.
Good laugh this far!
Last edited by Mille Sabords, .
Reason : added quote for clarity due to snaillike typing...
I use the mouse to drive and keyboard for throttle / brake / clutch.
I tried to blip on downshift (XRG only...) like this and it's hell. Looking forward to it
At the moment I do not get enough incentive to be persistent at it, this might be the time!
If LFS goes this hardcore way then it will probably be general nightmare for a few weeks, and excellent fun in close races for all the missshifts and slipping pedals / fingers.
I wonder how that would affect longer races / leagues?
This is exactly what you could get using the defunct Ghostcar app, when you tuned it correctly (remove car and add this line within the parameters available).
This app was useful for me to understand my mistakes during the replays (back in demo...), so might be a good help in the training sessions for real beginners / hotlapping offline.
Wow posting interrupted by work again... now my reply is way too late, see far above for the question related
...and be able to set that using a script for each car
One can dream...
BTW I decreased it to 2.xx and this makes it possible (if barely) to drive LX cars with a mouse, and by not bothering to change it back I discovered that my handling of all cars was much smoother this way. I also managed a better PB at BL1R / XRG!
So this is an unlikely to happen request but would be good. What would be even better is (as already asked for...) mouse to steer and apply throttle, brake on a button.
The answer you will receive is use a wheel and pedals though.
Feeling pressure, fighting for position (any position!) is what makes my LFS time online a good time.
I guess my profile does not correspond to cruise server (numerous) userbase's then.
I spent some time reading the CLC website stuff and am amazed at what you've achieved, congratulations. I will probably never use this but it still seems to be a nice bit of programming.
I approve cruise servers as there is obviously a public for these (full servers! wow) so it keeps LFS community happy and alive.
Good news overall, thanks devs!
One little thing lurking in the back of my mind... If I remember correctly at the time of the introduction of the ballast / handicap system plan was to use it as a temporary balancing until next incompatible (physics) patch. Quid es? Anybody risking a guess regarding this controversial topic?
That is also my problem, my wife especially enjoys sticking her head in front of the screen when I spend more than 1 hour on LFS. No leagues for me but pickup races using only mouse while having a wife and kids are still better than league races with wheel and no more wife and kids
Only a game but a very good one, the only one I play regularly since teenage geekness.
That's getting slightly off topic, but my day was going well before receiving excessive information regarding donkeys, midgets and mods. Disturbing images (not necessarily in the above order) float around my head when I should be working like a madman to increase my boss profit.
Note to myself: stop browsing improvements suggestions at work. Or do it later in the day?
Oh yes that was fun, spent some time there - LX6 South City is an awesome combo!
I had good fun and the race was close until the wall jumped at me (again)
Here is a set I found on the forums a while ago, by biggie, for those like me who have no time or do not grasp the art of setting up a car